
#pragma once
#include "State.h"


class CreditsState : public State
{
public:
	static CreditsState* GetInstance(void);
	virtual void Enter(void)		final;
	virtual void Exit(void)			final;
	virtual bool Input(void)		final;
	virtual void Update(float dt)	final;
	virtual void Render(void)		final;

private:
	CreditsState(void);
	virtual ~CreditsState(void);
	CreditsState(const CreditsState&);
	CreditsState& operator=(const CreditsState&);

	float offsetY;
};
